Jeffrey Liu
Urbana, IL
Hi! I am a fourth-year student at UIUC, pursuing a major in mathematics and computer science with a minor in physics. Broadly speaking, my interests include real-time rendering, physics-based simulation and animation, and human perception. I also enjoy building scalable graphics systems and exploring how insights from traditional graphics can be applied to artificial intelligence (and vice versa).
During my time in undergrad, I have been fortunate enough to have worked with many research mentors. Since my freshman year, I have been working with Professor Sarita Adve in the ILLIXR Group, building power-efficient XR rendering systems. In Summer 2024, I interned at NVIDIA’s Real-Time Graphics Research Group, led by Dr. Aaron Lefohn, to research ReSTIR with Dr. Chris Wyman, Dr. Daqi Lin, Dr. Markus Kettunen, and Professor Ravi Ramamoorthi. Most recently, I have also started studying differentiable rendering under the guidance of Professor Shuang Zhao.
I will be graduating in Spring 2025, and am currently applying for Ph.D. programs starting in the Fall 2025 cycle.
news
Nov 23, 2024 | Our book chapter on ray tracing large voxel scenes has been published as part of GPU Zen 3. If you’re looking for some reading over winter break, please check it out! A big thanks to all of the editors involved :) |
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latest posts
Dec 19, 2022 | Reflecting on GSoC 2022 |
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Aug 11, 2022 | Weighted Reservoir Sampling for Adaptive Splitting |
Jul 09, 2022 | Correcting for Multiple Importance Sampling |
selected publications
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- Hybrid Voxel Formats for Efficient Ray TracingIn 19th International Symposium on Visual Computing (ISVC), 2024
- Power, Performance, and Image Quality Tradeoffs in Foveated RenderingIn IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2023