Jeffrey Liu

University of Illinois Urbana-Champaign.

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Urbana, IL

Hi! I am a fourth-year student at UIUC, pursuing a major in mathematics and computer science with a minor in physics. Broadly speaking, my interests include real-time rendering, physics-based simulation and animation, and human perception. I also enjoy building scalable graphics systems and exploring how insights from traditional graphics can be applied to artificial intelligence (and vice versa).

During my time in undergrad, I have been fortunate enough to have worked with many research mentors. Since my freshman year, I have been working with Professor Sarita Adve in the ILLIXR Group, building power-efficient XR rendering systems. In Summer 2024, I interned at NVIDIA’s Real-Time Graphics Research Group, led by Dr. Aaron Lefohn, to research ReSTIR with Dr. Chris Wyman, Dr. Daqi Lin, Dr. Markus Kettunen, and Professor Ravi Ramamoorthi. Most recently, I have also started studying differentiable rendering under the guidance of Professor Shuang Zhao.

I will be graduating in Spring 2025, and am currently applying for Ph.D. programs starting in the Fall 2025 cycle.

news

Nov 23, 2024 Our book chapter on ray tracing large voxel scenes has been published as part of GPU Zen 3. If you’re looking for some reading over winter break, please check it out! A big thanks to all of the editors involved :)

latest posts

selected publications

  1. arbore24-ivs.png
    Real-Time Ray Tracing of Large Voxel Scenes
    Russel Arbore, Jeffrey Liu, Aidan Wefel, Steven Gao, and Eric Shaffer
    In GPU Zen 3: Advanced Rendering Techniques, 2024
  2. arbore24-hybrid-voxels.png
    Hybrid Voxel Formats for Efficient Ray Tracing
    Russel Arbore, Jeffrey Liu, Aidan Wefel, Steven Gao, and Eric Shaffer
    In 19th International Symposium on Visual Computing (ISVC), 2024
  3. singh23-foveation.png
    Power, Performance, and Image Quality Tradeoffs in Foveated Rendering
    Rahul Singh, Muhammad Huzaifa, Jeffrey Liu, Anjul Patney, Hashim Sharif, Yifan Zhao, and Sarita Adve
    In IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2023