The Cycles version of adaptive splitting.
Written by Jeffrey Liu who is a second-year Math & CS undergraduate at the University of Illinois Urbana-Champaign.
Fixes to the PDF calculations to adjust for the light tree sampling.
How different light types in Blender are used in the many lights sampling algorithm.
A more detailed technical explanation of supporting the many lights algorithm for point lights in Blender.
An introduction to the many lights sampling algorithm and how I plan to implement it in Blender.
A self-introduction and my plans for this series.