curriculum vitae
This page just has some basic information. For a (slightly more) complete research and work CV, please download the attached PDF.
General Information
Full Name | Jeffrey Liu |
Languages | English (Native Proficiency), Mandarin (Speaking Proficiency) |
Education
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2021 - 2025 Bachelor of Science in Mathematics and Computer Science, Minor in Physics
University of Illinois Urbana-Champaign - Institutional GPA - 4.00
- Relevant Coursework
- Probability Theory (A)
- Computational Photography (A)
- Interactive Computer Graphics (A+)
- Deep Learning for Computer Vision (A)
- Machine Perception (A+)
- Applied Parallel Programming (A)
- Numerical Analysis (A+)
- Computer System Organization (In Progress)
- Advanced Topics in Computer Architecture (Planned)
- Parallel Computer Architecture (Planned)
- Electromagnetic Fields (A+)
- Light Lab (A+)
- Activities - SIGGRAPH@UIUC, Table Tennis
Research Experience
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2024 - Present Undergraduate Researcher
UCI Physics-Based Graphics Lab (Advised by Prof. Shuang Zhao) - TBA!
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2024 - Present Research Intern
NVIDIA Real-Time Graphics (Advised by Dr. Chris Wyman) - TBA!
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2022-Present Undergraduate Researcher
ILLIXR Lab (Advised by Prof. Sarita Adve) - Researching performance tradeoffs between accuracy of eye-tracking and quality of foveated rendering
- Experimenting with custom late-stage asynchronous reprojection techniques to reduce motion-to-photon latency
- Conducting user studies to evaluate latency compensation under various network conditions for offloaded rendering
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2023 Undergraduate Researcher
Illinois Mathematics Lab (Advised by Prof. Joseph Rosenblatt) - Evaluated the quality of low-degree spherical harmonic terms for function reconstruction
- Investigated the relation between spherical harmonics, Fourier series, and their completeness as eigenfunctions
Teaching Experience
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2021-2024 Lead Course Assistant
UIUC CS 415 - Game Development - Worked for 5 semesters (FA21, SP22, FA22, FA23, SP24) to develop and refine assignments
- Consulted 4-6 project teams per semester, directing progress towards 3 milestones for a course-long project to create a game
- Mentored individual students catching up on course material or needing specific help
Work Experience
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2023 XR Engineering Intern
Epic Games - Added support for split-screen rendering of DFAO in UE5
- Investigated optimizations for multi-view rendering to reduce memory usage by >50% while maintaining TSR stability
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2021 Software Engineer Consultant
Glodon USA East Coast - Developed integration and performance tests to support headless testing by parsing Nsight Systems’ raw SQL for CPU/GPU workloads
- Improved coverage by 3x and efficiency by 80x
Open Source Contributions
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2022-Present ILLIXR Testbed
- Updating graphics backend from OpenGL to Vulkan
- Implementing new asynchronous reprojection algorithms
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2022 Blender
- Implemented “Importance Sampling of Many Lights with Adaptive Tree Splitting” in Cycles (released in Blender 3.5)
- Wrote weekly community progress updates and a technical development log, totaling over 30,000 views
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2020 BRL-CAD
- Integrated the appleseed production renderer for BRL-CAD geometry with custom ray-intersections.
Honors and Awards
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2021-2024 - Dean's List FA21, SP22, FA22, SP23, FA23, SP24
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2019 - Google Code-in Grand Prize Winner