curriculum vitae

This page just has some basic information. For a (slightly more) complete research and work CV, please download the attached PDF.

General Information

Full Name Jeffrey Liu
Languages English (Native Proficiency), Mandarin (Speaking Proficiency)

Education

  • 2021 - 2025
    Bachelor of Science in Mathematics and Computer Science, Minor in Physics
    University of Illinois Urbana-Champaign
    • Institutional GPA - 4.00
    • Relevant Coursework
      • Probability Theory (A)
      • Computational Photography (A)
      • Interactive Computer Graphics (A+)
      • Deep Learning for Computer Vision (A)
      • Machine Perception (A+)
      • Applied Parallel Programming (A)
      • Numerical Analysis (A+)
      • Computer System Organization (In Progress)
      • Advanced Topics in Computer Architecture (Planned)
      • Parallel Computer Architecture (Planned)
      • Electromagnetic Fields (A+)
      • Light Lab (A+)
    • Activities - SIGGRAPH@UIUC, Table Tennis

Research Experience

  • 2024 - Present
    Undergraduate Researcher
    UCI Physics-Based Graphics Lab (Advised by Prof. Shuang Zhao)
    • TBA!
  • 2024 - Present
    Research Intern
    NVIDIA Real-Time Graphics (Advised by Dr. Chris Wyman)
    • TBA!
  • 2022-Present
    Undergraduate Researcher
    ILLIXR Lab (Advised by Prof. Sarita Adve)
    • Researching performance tradeoffs between accuracy of eye-tracking and quality of foveated rendering
    • Experimenting with custom late-stage asynchronous reprojection techniques to reduce motion-to-photon latency
    • Conducting user studies to evaluate latency compensation under various network conditions for offloaded rendering
  • 2023
    Undergraduate Researcher
    Illinois Mathematics Lab (Advised by Prof. Joseph Rosenblatt)
    • Evaluated the quality of low-degree spherical harmonic terms for function reconstruction
    • Investigated the relation between spherical harmonics, Fourier series, and their completeness as eigenfunctions

Teaching Experience

  • 2021-2024
    Lead Course Assistant
    UIUC CS 415 - Game Development
    • Worked for 5 semesters (FA21, SP22, FA22, FA23, SP24) to develop and refine assignments
    • Consulted 4-6 project teams per semester, directing progress towards 3 milestones for a course-long project to create a game
    • Mentored individual students catching up on course material or needing specific help

Work Experience

  • 2023
    XR Engineering Intern
    Epic Games
    • Added support for split-screen rendering of DFAO in UE5
    • Investigated optimizations for multi-view rendering to reduce memory usage by >50% while maintaining TSR stability
  • 2021
    Software Engineer Consultant
    Glodon USA East Coast
    • Developed integration and performance tests to support headless testing by parsing Nsight Systems’ raw SQL for CPU/GPU workloads
    • Improved coverage by 3x and efficiency by 80x

Open Source Contributions

  • 2022-Present
    ILLIXR Testbed
    • Updating graphics backend from OpenGL to Vulkan
    • Implementing new asynchronous reprojection algorithms
  • 2022
    Blender
    • Implemented “Importance Sampling of Many Lights with Adaptive Tree Splitting” in Cycles (released in Blender 3.5)
    • Wrote weekly community progress updates and a technical development log, totaling over 30,000 views
  • 2020
    BRL-CAD
    • Integrated the appleseed production renderer for BRL-CAD geometry with custom ray-intersections.

Honors and Awards

  • 2021-2024
    • Dean's List FA21, SP22, FA22, SP23, FA23, SP24
  • 2019
    • Google Code-in Grand Prize Winner